Runes of Magic
Runes of Magic | CHAPTER III – Second Leg – Patch Notes

CHAPTER III – Second Leg – Patch Notes

CHAPTER III – Second Leg – Patch Notes

Hello friends. We are moving on to the 62 level update, which is the last leg of Chapter III. With this update, we will play the last part of Chapter III. With the new patch, there are some changes especially in class skills. Classes such as Warrior/Mage, Knight/Mage, and Warden/Druid that DPS with weapon strikes have entered the meta with this patch and the damage values of these abilities for these classes have been completely updated.

WORLD:
– New Level Cap: 62
– New Zones: Northern Janost Forest and Limo Desert
– New Dungeons: Raksha Temple and Kawak’s Tomb

ZODIAC PETS:

  • The Zodiac Pet system will be activated with the first festival to come with the patch, the ‘Juice Festival’. Festivals will be updated and added to our game at certain time intervals. Our first festival will last for an average of 20-25 days. We are planning to bring you the ‘Pumpkin Festival’ right after this festival.

RUNES:

  • All runes except Tyrant, Assassin, Sage, Enigma, Massacre and Judge runes have been added to the game by completely removing the Tier restriction. This means that all runes except the ones mentioned above will be upgradeable up to ‘Tier X’.

DUNGEON CHANGES:

  • The levels of Yawaka, Paicha and Lijinda bosses in the Raksha Temple dungeon have been equalized with the levels of other bosses in the dungeon and increased to level 63. Other than that, neither the Raksha Temple nor Kawak’s Tomb dungeons have received any buffs.

CLASS BALANCES
There have been some changes in some specific skills for all classes. The way these skills work is the same as before. We’ll only be unlocking some or all of the power unlocks for the following abilities, which were cut in previous patches. As of this patch, most classes will be finalized. There will be no more changes to most classes in the future.

CLASS – WARRIOR

1-H Weapon Mastery

  • Before: Lv. 50 –> 45% One-Handed Weapon Damage,
  • Now: Lv. 50 –> 75% One-Handed Weapon Damage.

2-H Weapon Mastery

  • Before: Lv. 50 –> 40% One-Handed Weapon Damage,
  • Now: Lv. 50 –> 70% One-Handed Weapon Damage.

Class – Warrior / Rogue

Frenzied Attack

  • Before: –> 200 Physical Critical Increase,
  • Now: –> 700 Physical Critical Increase.

Class – Warrior/Warden

Attack Weakener

  • Before: Lv. 62 –> 441% Main Hand DPS,
  • Now: Lv. 50 –> 519.2% Main Hand DPS.

Class – Warrior/Mage

Electrical Rage

  • Before: Lv. 62 –> 11.2% Magical Attack Increase,
  • Now: Lv. 62 –> 17.4% Magical Attack Increase.

Lightning’s Touch

  • Before: Lv. 62 –> 794 Wind Damage,
  • Now: Lv. 62 –> 1445 Wind Damage.

Thunder Sword

  • Before: Lv. 62 –> 784 Wind Damage,
  • Now: Lv. 62 –> 1589 Wind Damage.

Electric Attack

  • Before: Lv. 62 –> 268 Wind Damage,
  • Now: Lv. 62 –> 968 Wind Damage.

Lava Weapon

  • Before: Lv. 62 –> 206 Fire Damage,
  • Now: Lv. 62 –> 851.2 Fire Damage.

CLASS – SCOUT

Blood Arrow

  • Before: Lv. 50 –> 35% Ranged Weapon Damage,
  • Now: Lv. 50 –> 55% Ranged Weapon Damage.

Eagle Eyes

  • Before: Lv. 62 –> 129 Physical Critical Rate,
  • Now: Lv. 62 –> 262.2 Physical Critical Rate.

Snipe

  • Before: Lv. 62 –> 499.4% Ranged Weapon DPS,
  • Now: Lv. 62 –> 1180% Ranged Weapon DPS.

Target Area

  • Before: Lv. 62 –> 71.7 Physical Critical Rate,
  • Now: Lv. 62 –> 495 Physical Critical Rate.

CLASS – ROGUE

Assassins Rage

  • Before: –> 600 Physical Critical Increase,
  • Now: –> 1500 Physical Critical Increase.

Dagger Mastery

  • Before: Lv. 50 –> 40% Dagger Damage,
  • Now: Lv. 50 –> 70% Dagger Damage.

Class – Rogue/Warrior

One-Hand Axe Mastery

  • Before: Lv. 50 –> 60% One-Handed Axe Damage,
  • Now: Lv. 50 –> 70% One-Handed Axe Damage.

Class – Rogue/Mage

Enchanted Throw

  • Before: –> No duration of effect,
  • Now: –> Active for 15 minutes.

CLASS – KNIGHT

Threaten

  • Before: Lv. 50 –> Physical and Magical Attack reduction: 5-20%,
  • Now: Lv. 50 –> Physical and Magical Attack reduction: 7.5-30%.

Class – Knight/Warrior

Weapon Master

  • Before: Lv. 50 –> 35% Weapon Damage,
  • Now: Lv. 50 –> 38% Weapon Damage.

Quick Reflexes

  • Before: Lv. 62 –> 348 Parry Rate and 243.6 Physical Critical Rate,
  • Now: Lv. 62 –> 1146.6 Parry Rate and 819 Physical Critical Rate.

Master of Parry

  • Before: –> 300 Parry Rate,
  • Now: –> 2500 Parry Rate.

Authoritative Deterrence

  • Before: Lv. 62 –> 24.3% Damage Rate,
  • Now: Lv. 62 –> 32.9% Damage Rate.

Class – Knight/Priest

Concentration Practice

  • Before: Lv. 50 –> 147 Physical Critical Rate,
  • Now: Lv. 50 –> 300 Physical Critical Rate.

Class – Knight/Mage

Light Energy Weapon

  • Before: Lv. 62 –> 360 Light Damage,
  • Now: Lv. 62 –> 968 Light Damage.

CLASS – WARDEN

Charged Chop

  • Before: Lv. 62 –> 401.2% Main Hand DPS,
  • Now: Lv. 62 –> 472.0% Main Hand DPS.

Briar Shield

  • Before: Lv. 62 –> 12.2% Physical Defense Rate,
  • Now: Lv. 62 –> 39.1% Physical Defense Rate.

Summon Spirit of the Oak

  • Before: –> 55% Physical Defense and 15% Parry Rate,
  • Now: –> 65% Physical Defense and 20% Parry Rate.

Two-Hand Weapon Mastery

  • Before: Lv. 50 –> 40% Two-Handed Weapon Damage,
  • Now: Lv. 50 –> 50% Two-Handed Weapon Damage.

Class – Warden/Druid

Earth Spirit Essence

  • Before: Lv. 62 –> 360 Earth Damage,
  • Now: Lv. 62 –> 720 Earth Damage.

CLASS – DRUID :doaalimi:

Class – Druid/Warden

Mysterious Grace

  • Before: Lv. 62 –> 53.4 + 4.1% Magic Damage Bonus,
  • Now: Lv. 62 –> 108 + 6.6% Magic Damage Bonus.

Class – Nature Scholar/Warrior

Awakening of the Wild

  • Before: Lv. 62 –> 67 Physical Damage Bonus,
  • Now: Lv. 62 –> 335 Physical Damage Bonus.

We plan to bring the 62 update tomorrow, Friday at 20:00 GMT+3. Our server will be down for server maintenance tomorrow at 18:00 GMT+3, unless something goes wrong. We would like to thank our players who have been with us since Chapter I. We wish you all enjoyable day!

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